Interactives are much more than text, graphics, audio, and video information on a Web page. They provide an engaging environment where learners can organize resources, manipulate information, and even create new content. Students aren't simply consumers of information; they become part of an active, learning experience. 

According to Annenberg Media, interactives provide "educators and students with strategies, content, and activities that can enhance and improve students’ skills in a variety of curricular areas" (2009, ¶ 1). 




BAM! Body and Mind ( from the Centers for Disease Control and Prevention. 

Food Detectives ( 


DNA Interactive ( 

Nobel Prize Educational Games ( where students become scientists and explore significant scientific topics. 

BioInteractive Video Labs (, students conduct lab experiments on topics such as disease. 

Dynamic Earth ( incorporate artifacts related to geology, gems, and minerals from the Smithsonian's huge holdings. 

EcoKids Games ( explore topics related to wildlife, climate change, energy, water, waste, and more. 

Exploratorium's How Do We Know What We Know? ( focuses on the use of evidence during an investigation.  



New York Philharmonic Kidzone ( 




The interactive Shakespeare: Subject to Change ( is a great way to draw young people into the works of Shakespeare. 

Smithsonian's History Explorer.  




National Gallery of Art ( 

Museum of Modern Art ( 

The Artist's Toolkit ( provides animated demonstrations of art techniques. 




Lure of the Labyrinth (, a pre-algebra adventure game 

Math by Design ( incorporates short video clips demonstrating real-world applications of math. 





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